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Project Planning Docs
While attending the Guildhall I had the opportunity to learn the industry standards required for creating documentation for levels, assets, concepts, and game designs. Each document needs to be clear and concise, as well as having it's own form of expression and understanding for others to follow and fully comprehend. With this use of proper documentation discipline it is possible to insure the producer will create an accurate task list, increase efficiency, and reduce production time. Right click the file type and click save as.. Level Design Document for an example MMO Instance Scripting Flowchart for the Half-Life 2 level Strangleyard Level Design Document for small Half-Life 2 Strangleyard Word PDFLevel Design Document for the Single player Quake 4 level Power Station Asset / Dev Document for the UT 2004 Mod Element |
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contact: adam@adamreynolds.net Phone: 401-741-6849 All work copyright © 2006 Adam Reynolds and The Guildhall at SMU |
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