• Half-Life 2: Interior space where the player encounters some enemies ducking behind cover
  • Half-Life 2: This is a scripted sequence I made where these bots drop mines all over this open area. The player has to move through this area while dodging gun fire from a turret located on a barricade up the road
  • Half-Life 2: This is the location of the turret that is firing upon the player as they are trying to hold cover and move across the mine field.
  • Half-Life 2: This is another angle of the mine field area. There are open houses along the way for the player to use as cover and to find pickups.
  • Half-Life 2: Control panel that the player interacts with to open a door that is across the street. A camera pops out in front of the player triggering an enemy spawn that rushes the player.
  • Half-Life 2: I wanted to build certain areas in the town to be “under construction”. This worked out great because it broke up the consistency of the many buildings on the block and gave the town a more human element.
  • Half-Life 2: Another area where I implemented the bots dropping the mines on the player. In this area, it happens as the player takes control of a turret and the bots start bombing the player’s location.
  • Half-Life 2: Verticality in this level was important to break-up the flow of combat. It added visually to the map as well.
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