Phoenix River
Editor: Hammer
Engine: Source SDK
Duration: 5 months
Role: Detail BSP Construction; Texture placement; Mesh placement; Optimization; Lighting; Entity Placement, Terrain creation, Texture creation;
Details: This is a single player map that takes place within a small village that was to take place on the outskirts of the Lost Coast. I wanted to create an environment that was different that the usual Half-Life decor of City 17 and bring a different type of lifestyle within the world. Please note that because of the size of the BSP file and bandwith issues I did not upload it. If you'd like to play the level feel free to send me an email and I will provide a private link.