Power Station - Directed Focus Study

Editor: Radiant
Engine:
Doom 3 Engine / Quake 4
Duration:
2 months
Role:
LDD Creation; BSP Construction; Entity Placement; Detailed BSP Construction; Texture placement; Mesh placement; Decal Texture placement; Advanced trigger systems; Optimization; Lighting; AI Pathing;
Details: With this project, I focused on specific techniques to create this level. My overall focus for this project was lighting and entity placement to execute exciting gameplay and a fulfilling experience.


Download the visual and gameplay trailers:
Visual WMV Visual.MOV Gameplay WMV Gameplay MOV

 

Phoenix River

Editor: Hammer
Engine:
Source SDK
Duration:
5 months
Role:
Detail BSP Construction; Texture placement; Mesh placement; Optimization; Lighting; Entity Placement, Terrain creation, Texture creation;
Details: This is a single player map that takes place within a small village that was to take place on the outskirts of the Lost Coast. I wanted to create an environment that was different that the usual Half-Life decor of City 17 and bring a different type of lifestyle within the world. Please note that because of the size of the BSP file and bandwith issues I did not upload it. If you'd like to play the level feel free to send me an email and I will provide a private link.