• This is an overview of the sandbox. My main responsibility on this level was visual aesthetics and to make sure it looked and felt like a sandbox.
  • An important aspect for this level was having all objects react to physics. Below is an image of a popsicle stick bridge collapsing
  • Another image of the physics reacting to a player throwing an object and it colliding with different physics objects.
  • Below, is another image of the physics reacting to a player throwing an object. You can see how physics played such a big part in the game and all objects that reacted to physics could be used as a weapon.
  • This is a shader that I built to be used on all of the plastic models.
  • Attic level that two other designers worked on
  • Below is a wider angle of the attic. I helped with several small things on the map such as the dust particles that float in the air as well as the lighting.
  • Below is an image of the Dollhouse level. I worked on the lighting within this level.
  • Below is another shot of the Dollhouse
  • Below is a shot of the garage sale level. I worked on lighting for this level.
  • Below is another shot of the garage sale level
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